One year after its launch, Nintendo and CyGames’ unique versatile IP Dragalia Lost is as yet acquiring cash gradually, a long ways behind hit Fire Emblem Heroes.
Sensor Tower appraises that the game has acquired $106 million since it discharged crosswise over 3.2 million downloads, averaging out to around $33 spend per player. $60 million or 57% of the game’s lifetime absolute originates from players in Japan, and $62 million was spent on iOS devices.
In spite of the fact that the game’s lifetime income managed to surpass that of Animal Crossing: Pocket Camp back in July, Pocket Camp has since gotten back up and has now made $111 million since launch. Be that as it may, its normal spend per player is far lower, at $3.90 per client.
Dragalia Lost’s income has battled after some time, accomplishing the $100 million achievement in July and just getting $6 million from that point forward. Sensor Tower says August 2019 was the game’s most noticeably awful month to date, with the game just acquiring $3 million for the entire month. That is as a matter of fact still more in one month than Dr. Mario World, which launched in July, has acquired through its lifetime – just $1.8 million.
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